Bunz.io coming soon..
Bunz.io coming soon..
So I decided to shift focus from VR, and instead work on my software development project for TSA Nationals 2017. Since I already am doing some software development, I might as well use what I already have as my project. So here is SVG Exporter:
It’s an addon for Autodesk Maya 2017, a 3D modeling software. In Maya, you can use certain tools to create “curves”, essentially 2D curved lines that can be any drawing or whatever you want. You can also convert parts of 3D objects to curves. My tool takes these curves, and converts them to a file format called “SVG”, this format can be read by many other industry programs such as Adobe Illustrator and in the end, can be used to cut out any shape using a laser cutter.
My tool is simple to use, select any curves made in Maya, select where to export, change some settings, and bam: you have an .svg file ready to cut out!
The reason I decided to make this is because I am extremely proficient with Autodesk Maya but not other software such as Illustrator, and I needed to cut something out for class. My tool is a middleman that lets me use my Maya skills and takes the hard work into actually cutting it out.
Also, Maya is missing many essential features that are required in 2017 and beyond. I plan to add more features as custom plugins so that they may be added as standards to Maya in the future.
Here is what a curve is:
And my tool spits this out:
(Except the lines are super thin)
This red format allows the laser cutter to follow it presicely and cut out the exact shape of my name!
This is an example of a simple final example of what could be done with my tool:
But the possibilites are endless 😀
An installer is coming soon that will auto add it to your Maya shelf. Check my blog or Github in the future to find it 🙂
Recently I am re-hauling an old tool that I made called MayaToSVG, I am changing language to Python and also pretty much making it cleaner and re-doing what I could not do last year, I was still a newb at this Maya coding scene. I am also re-branding it as a general purpose tool to export curves as SVG’s so it is now called “SVG Exporter”. The first step is to get a concept of what I am making so that I can just sit down and do it, and have a goal. Check it out:
Here it is 5% completed. Going good so far. I am using formLayouts for the positioning and just basic math to calculate 50% – 50% of the controls for centering. Check it:
More to come when I finish the UI! 😀
So I’ve been trying to rotate the wheel in this VR game now for a while. Every solution doesn’t work as intended, so I have took it upon myself to do it from scratch like I want it. I need it so you can grab the wheel, rotate it, and control the boat. So far I have the idea of getting the X, Y position of the hand, and then changing the angle of the wheel using Inverse Tan of Y/X. Something like this: (Ignore the rigidbody part thats something else :P)
It sorta works, but not like intended. If you have any ideas, let me know as this is tough :L
Purpose: Begin work on a new VR game idea surrounding boats and pirates and stuff.
Project Progression Summary & Reflection: Making this VR game is a big tackle for me as its only my second VR project, but I think its going magnificent so far. Modeling the raft and wheel has gone great, and they look exactly like my concept. Also, the boat physics combined with VR are super realistic and function exactly like I wanted them to. I also wanted to make it so you can grab the steering wheel and steer the boat, but its still pretty buggy and unfinished due to some coding errors. Overall, I am about 5% done with this game but its already a playable demo of some amazing sea physics and feels super cool when you actually play it IRL.
For modeling the raft and wheel, I used Autodesk Maya 2017, Student Edition. I got my inspiration from a simple online game called http://krew.io. It consists of a somewhat low poly render of two logs and some planks, held by metal. Its literally a raft. Lookee:
To texture the raft, I used Paint.net (http://getpaint.net). Its easier for me as I have much more experience with it than Photoshop, and its overall faster. All I had to do was go in maya to the UV Editor and go to UV -> UV Snapshot, and then export it as PNG, and edit that file. The final texture looks like this:
Its my first time UVing something and it turned out really good! I followed a similar process to make a steering wheel, which was much easier. Just circles and the UV was also pretty much circles. I got my inspiration from a Google image seen in the background 😛
Ironically, I created my own texture for the wood.
Lastly, I used Unity3D Game engine combined with the SteamVR plugin to put it all together. My game so far is pretty simple SteamVR assets for the camera and hands, as well as some coding to make the raft float realistically. The water is a default Unity3D asset. This is what it looks like so far from an outside view. You can just float around and even rotate the raft using the wheel but thats where it gets buggy.
In conclusion, VR is super hard, but super rewarding. I hope to keep working and finishing this game fully as its super cool, and I have just entered the brink of what is possible with VR.
For my game I need a phone so that I can create a text messaging scene, so I just replicated my phone quickly. I used 3 reference images and basic UV imaging using Paint.net… and it looks pretty good! Check it out:
Let me know if you would like the model, I would be glad to share it!
This update adds some instructions and bug fixes to make it easier to use. It also looks a bit better! More to come..
If you want to get the update, all you have to do is download the corresponding installer for your OS here: https://github.com/Stasadance/MayaToSVG/releases/latest
2016 has been a wild year, so I wanted to share what I accomplished so far; in chronological order..
More to come until new years…