VR Game Update #1

  • April 3, 2017
  • C#, TSA, ...

So I’ve been trying to rotate the wheel in this VR game now for a while. Every solution doesn’t work as intended, so I have took it upon myself to do it from scratch like I want it. I need it so you can grab the wheel, rotate it, and control the boat. So far I have the idea of getting the X, Y position of the hand, and then changing the angle of the wheel using Inverse Tan of Y/X. Something like this: (Ignore the rigidbody part thats something else :P)

It sorta works, but not like intended. If you have any ideas, let me know as this is tough :L