Back to work on this old thing 😮
I took a 2D game (Germs.io) and made a 3D client for it. That means that some people are still playing in 2D, others in 3D.. woah.. what is life ;-;
So I’ve been trying to rotate the wheel in this VR game now for a while. Every solution doesn’t work as intended, so I have took it upon myself to do it from scratch like I want it. I need it so you can grab the wheel, rotate it, and control the boat. So far I have the idea of getting the X, Y position of the hand, and then changing the angle of the wheel using Inverse Tan of Y/X. Something like this: (Ignore the rigidbody part thats something else :P)
It sorta works, but not like intended. If you have any ideas, let me know as this is tough :L
2016 has been a wild year, so I wanted to share what I accomplished so far; in chronological order..
More to come until new years…
This is a quick post to show how I am doing my arcade machine for the TSA game. I needed a way to make the arcade machine controls move along with the player keyboard controls. I can do this two ways:
I chose option #2 because it would be way smoother and allow for more animations in the future, such as pushing the coin button.
Here is what making the animation in Unity looks like. I set up a state called “Left”, and just make a transition from Idle to Left, and from Left back to Idle, this will make a smooth transition so when you hold A, it will go left, and when you let go of A, it will go back to Idle.
Let me know if you have any questions about how I used Animator, or even if you have a better way of animating the arcade machine, it would be a big help!