General (15)


Calculator

I helped someone make a calculator and it looks beautiful all thanks to me

ayy




What is life?

I took a 2D game (Germs.io) and made a 3D client for it. That means that some people are still playing in 2D, others in 3D.. woah.. what is life ;-;




Stas’s Maya Tools comin soon




Ragdolls ;D




Whoa

its so cute




Uh

Bunz.io coming soon..




Maya SVG Exporter (ISD: Final Project)

So I decided to shift focus from VR, and instead work on my software development project for TSA Nationals 2017. Since I already am doing some software development, I might as well use what I already have as my project. So here is SVG Exporter:

It’s an addon for Autodesk Maya 2017, a 3D modeling software. In Maya, you can use certain tools to create “curves”, essentially 2D curved lines that can be any drawing or whatever you want. You can also convert parts of 3D objects to curves. My tool takes these curves, and converts them to a file format called “SVG”, this format can be read by many other industry programs such as Adobe Illustrator and in the end, can be used to cut out any shape using a laser cutter.

My tool is simple to use, select any curves made in Maya, select where to export, change some settings, and bam: you have an .svg file ready to cut out!

The reason I decided to make this is because I am extremely proficient with Autodesk Maya but not other software such as Illustrator, and I needed to cut something out for class. My tool is a middleman that lets me use my Maya skills and takes the hard work into actually cutting it out.

Also, Maya is missing many essential features that are required in 2017 and beyond. I plan to add more features as custom plugins so that they may be added as standards to Maya in the future.

Here is what a curve is:

And my tool spits this out:

(Except the lines are super thin)

This red format allows the laser cutter to follow it presicely and cut out the exact shape of my name!

This is an example of a simple final example of what could be done with my tool:

But the possibilites are endless 😀
An installer is coming soon that will auto add it to your Maya shelf. Check my blog or Github in the future to find it 🙂




VS Code Flat Mac Icon

I got bored again and had nothing better to do than make another flat icon so heres one for VS Code, this time following the Itunes style where the the colors are “inverted”, so the white is inside and the gradient is the border. Check it:

If you want the ICNS or full size png you can download it here:




Flat Icon for Autodesk Maya

I was bored and the square icon of maya is hideous and doesn’t fit at all, so I made my own 😀

It follows the circle, white border, flat, gradient theme of Apple icons that come in Sierra like these:

If you want it, I have attached the ICNS and PNG files straight out of my editor:




ISD: February Summary

Purpose: Begin work on a new VR game idea surrounding boats and pirates and stuff.

Projects/Skills:

  1. Virtual Reality concept
  2. Virtual Reality controls
  3. Boat physics coding
  4. Boat/Raft Concept Design
  5. Raft model and UV texturing
  6. Wheel model and UV texturing

Project Progression Summary & Reflection: Making this VR game is a big tackle for me as its only my second VR project, but I think its going magnificent so far. Modeling the raft and wheel has gone great, and they look exactly like my concept. Also, the boat physics combined with VR are super realistic and function exactly like I wanted them to. I also wanted to make it so you can grab the steering wheel and steer the boat, but its still pretty buggy and unfinished due to some coding errors. Overall, I am about 5% done with this game but its already a playable demo of some amazing sea physics and feels super cool when you actually play it IRL.

For modeling the raft and wheel, I used Autodesk Maya 2017, Student Edition. I got my inspiration from a simple online game called http://krew.io. It consists of a somewhat low poly render of two logs and some planks, held by metal. Its literally a raft. Lookee:

To texture the raft, I used Paint.net (http://getpaint.net). Its easier for me as I have much more experience with it than Photoshop, and its overall faster. All I had to do was go in maya to the UV Editor and go to UV -> UV Snapshot, and then export it as PNG, and edit that file. The final texture looks like this:

Its my first time UVing something and it turned out really good! I followed a similar process to make a steering wheel, which was much easier. Just circles and the UV was also pretty much circles. I got my inspiration from a Google image seen in the background 😛

Ironically, I created my own texture for the wood.

Lastly, I used Unity3D Game engine combined with the SteamVR plugin to put it all together. My game so far is pretty simple SteamVR assets for the camera and hands, as well as some coding to make the raft float realistically. The water is a default Unity3D asset. This is what it looks like so far from an outside view. You can just float around and even rotate the raft using the wheel but thats where it gets buggy.

In conclusion, VR is super hard, but super rewarding. I hope to keep working and finishing this game fully as its super cool, and I have just entered the brink of what is possible with VR.