Maya (9)


SVG Exporter / Stas’ Maya Tools released! (sorta)

  • September 5, 2017
  • Mac, Maya, ...

The release is out. Get it here: https://github.com/Stasadance/SVG-Exporter/releases. It is a pre-release so try at your own risk as it is still beta software. More updates follow! 🙂




Stas’s Maya Tools comin soon




Maya SVG Exporter (ISD: Final Project)

So I decided to shift focus from VR, and instead work on my software development project for TSA Nationals 2017. Since I already am doing some software development, I might as well use what I already have as my project. So here is SVG Exporter:

It’s an addon for Autodesk Maya 2017, a 3D modeling software. In Maya, you can use certain tools to create “curves”, essentially 2D curved lines that can be any drawing or whatever you want. You can also convert parts of 3D objects to curves. My tool takes these curves, and converts them to a file format called “SVG”, this format can be read by many other industry programs such as Adobe Illustrator and in the end, can be used to cut out any shape using a laser cutter.

My tool is simple to use, select any curves made in Maya, select where to export, change some settings, and bam: you have an .svg file ready to cut out!

The reason I decided to make this is because I am extremely proficient with Autodesk Maya but not other software such as Illustrator, and I needed to cut something out for class. My tool is a middleman that lets me use my Maya skills and takes the hard work into actually cutting it out.

Also, Maya is missing many essential features that are required in 2017 and beyond. I plan to add more features as custom plugins so that they may be added as standards to Maya in the future.

Here is what a curve is:

And my tool spits this out:

(Except the lines are super thin)

This red format allows the laser cutter to follow it presicely and cut out the exact shape of my name!

This is an example of a simple final example of what could be done with my tool:

But the possibilites are endless 😀
An installer is coming soon that will auto add it to your Maya shelf. Check my blog or Github in the future to find it 🙂




SVG Exporter Concept Design

Recently I am re-hauling an old tool that I made called MayaToSVG, I am changing language to Python and also pretty much making it cleaner and re-doing what I could not do last year, I was still a newb at this Maya coding scene. I am also re-branding it as a general purpose tool to export curves as SVG’s so it is now called “SVG Exporter”. The first step is to get a concept of what I am making so that I can just sit down and do it, and have a goal. Check it out:

Here it is 5% completed. Going good so far. I am using formLayouts for the positioning and just basic math to calculate 50% – 50% of the controls for centering. Check it:

More to come when I finish the UI! 😀




Flat Icon for Autodesk Maya

I was bored and the square icon of maya is hideous and doesn’t fit at all, so I made my own 😀

It follows the circle, white border, flat, gradient theme of Apple icons that come in Sierra like these:

If you want it, I have attached the ICNS and PNG files straight out of my editor:




Nexus 6P model

For my game I need a phone so that I can create a text messaging scene, so I just replicated my phone quickly. I used 3 reference images and basic UV imaging using Paint.net… and it looks pretty good! Check it out:

Let me know if you would like the model, I would be glad to share it!




Quick update for Maya To SVG

This update adds some instructions and bug fixes to make it easier to use. It also looks a bit better! More to come..

Installing

If you want to get the update, all you have to do is download the corresponding installer for your OS here: https://github.com/Stasadance/MayaToSVG/releases/latest




2016 round up

2016 has been a wild year, so I wanted to share what I accomplished so far; in chronological order..

Maya To SVG

  • Export Maya curves to SVG for Laser cutting / etc..

Adminless Fonts

  • Give regular users the ability to install fonts in Windows

A* Pathfinding

  • Simple test for my friend, shows off pathfinding with HTML5 Canvas

TSA 2017 Game Concept / Design

  • Initial work and concept for TSA 2016 Game Design

More to come until new years…




Export Maya curves to Illustrator

Do you have a laser cutter?

Are you good at 3D Modeling in Autodesk Maya?

If you answered yes, then Maya To SVG is the perfect tool for you!!

Maya To SVG

Maya To SVG is a simple script I made for Autodesk Maya that will let you export any curves into cuttable SVG format for a laser printer. Is is in major version 1 right now so it is not the prettiest, but it has an installer and is pretty much usable 100%. It looks something like this:

capture

To use it just select a curve and then put in your width, height of the board you will cut, choose your units, choose if you are going to fit to page or otherwise put a scale ratio, and press export. Whichever directory you choose will then contain an SVG file which you can open in Illustrator, or straight in your laser cutter software and cut it out on any material!

Installing

To make life simple, I created an installer for Maya To SVG which will put it straight onto your Maya shelf. All you have to do is download the corresponding installer for your OS here: https://github.com/Stasadance/MayaToSVG/releases/latest, No admin required! Then just run the exe or .app based on your OS and it should look like this:

capture

All you have to do is click install, and when its done it will say 100%! If you experience any problems, please leave a comment or DM me on twitter and I will help you ASAP 🙂