Bunz.io coming soon..
Bunz.io coming soon..
So I’ve been trying to rotate the wheel in this VR game now for a while. Every solution doesn’t work as intended, so I have took it upon myself to do it from scratch like I want it. I need it so you can grab the wheel, rotate it, and control the boat. So far I have the idea of getting the X, Y position of the hand, and then changing the angle of the wheel using Inverse Tan of Y/X. Something like this: (Ignore the rigidbody part thats something else :P)
It sorta works, but not like intended. If you have any ideas, let me know as this is tough :L
Purpose: Begin work on a new VR game idea surrounding boats and pirates and stuff.
Project Progression Summary & Reflection: Making this VR game is a big tackle for me as its only my second VR project, but I think its going magnificent so far. Modeling the raft and wheel has gone great, and they look exactly like my concept. Also, the boat physics combined with VR are super realistic and function exactly like I wanted them to. I also wanted to make it so you can grab the steering wheel and steer the boat, but its still pretty buggy and unfinished due to some coding errors. Overall, I am about 5% done with this game but its already a playable demo of some amazing sea physics and feels super cool when you actually play it IRL.
For modeling the raft and wheel, I used Autodesk Maya 2017, Student Edition. I got my inspiration from a simple online game called http://krew.io. It consists of a somewhat low poly render of two logs and some planks, held by metal. Its literally a raft. Lookee:
To texture the raft, I used Paint.net (http://getpaint.net). Its easier for me as I have much more experience with it than Photoshop, and its overall faster. All I had to do was go in maya to the UV Editor and go to UV -> UV Snapshot, and then export it as PNG, and edit that file. The final texture looks like this:
Its my first time UVing something and it turned out really good! I followed a similar process to make a steering wheel, which was much easier. Just circles and the UV was also pretty much circles. I got my inspiration from a Google image seen in the background 😛
Ironically, I created my own texture for the wood.
Lastly, I used Unity3D Game engine combined with the SteamVR plugin to put it all together. My game so far is pretty simple SteamVR assets for the camera and hands, as well as some coding to make the raft float realistically. The water is a default Unity3D asset. This is what it looks like so far from an outside view. You can just float around and even rotate the raft using the wheel but thats where it gets buggy.
In conclusion, VR is super hard, but super rewarding. I hope to keep working and finishing this game fully as its super cool, and I have just entered the brink of what is possible with VR.
For my game I need a phone so that I can create a text messaging scene, so I just replicated my phone quickly. I used 3 reference images and basic UV imaging using Paint.net… and it looks pretty good! Check it out:
Let me know if you would like the model, I would be glad to share it!
2016 has been a wild year, so I wanted to share what I accomplished so far; in chronological order..
More to come until new years…
This is a quick post to show how I am doing my arcade machine for the TSA game. I needed a way to make the arcade machine controls move along with the player keyboard controls. I can do this two ways:
I chose option #2 because it would be way smoother and allow for more animations in the future, such as pushing the coin button.
Here is what making the animation in Unity looks like. I set up a state called “Left”, and just make a transition from Idle to Left, and from Left back to Idle, this will make a smooth transition so when you hold A, it will go left, and when you let go of A, it will go back to Idle.
Let me know if you have any questions about how I used Animator, or even if you have a better way of animating the arcade machine, it would be a big help!