arcade (2)

Arcade machine physics

This is a quick post to show how I am doing my arcade machine for the TSA game. I needed a way to make the arcade machine controls move along with the player keyboard controls. I can do this two ways:

  • Use code to change the the model
  • Rig the model and use Unity animator

I chose option #2 because it would be way smoother and allow for more animations in the future, such as pushing the coin button.

Here is what making the animation in Unity looks like. I set up a state called “Left”, and just make a transition from Idle to Left, and from Left back to Idle, this will make a smooth transition so when you hold A, it will go left, and when you let go of A, it will go back to Idle.


Let me know if you have any questions about how I used Animator, or even if you have a better way of animating the arcade machine, it would be a big help!

TSA 2016 game idea

I’ve been using the HTC Vive for some time now and I really have been brainstorming some game ideas. I also need to make a game for TSA (Technology Student Association) and actually win. I decided to make a game that works with and without the vive. Meet… Arcade Game!!…

The point of the game is to go and play random arcade clones but in VR, we want to replicate fun games that were challenging and fun to play back in the day. Some of our ideas include Cornell Jumper (a SMB clone but with our teacher in it), and as difficult as Cat Mario, and some others.. I have began by modeling an arcade machine. Check it out:


I modeled it after some concept art I made in a sketchbook..


The game is currently being made in Unity 3D, version 5 Beta, which also includes a git style collaborating feature that I am using to create the game with my friend. I have experience using RenderTextures in Unity to capture another camera’s view into a 2D plane, so I plan to incorporate this feature in my game. Stay tuned for more updates on this game in the TSA category!